Flappy Survivor
You flap with Space. Guns fire on their own. Hold Space to charge a jump; release full charge for a short blink-i-frame (cooldown). Don’t eat a pipe. Don’t eat a face-hugger. Try to live long enough for the big rock problem at the end.
How it plays
- Space — flap / hold to charge jump / release to jump (full charge = skill i-frame)
- Shift — glide (hold for softer fall)
- Weapons aim themselves; you fly and pick upgrades
- Break cells / kill stuff → XP → level-up pick
- Start screen is paused: pick EN/中文, then Space to begin
What’s in this build
- Starter Watergun; unlock Aura (close ticks) and Stone (arc throws)
- Level-up branches (fan / burst / snipe and the rest of the silly tree)
- Auto combat + scrolling hazards
- Rough ~9 min push into a terrain boss
- Godot 4.6, Windows download first
Credits
- Font: Retro Pixel Font by TakWolf (SIL OFL 1.1)
- Parallax art: Bongseng
- Audio: Brackeys platformer pack (CC0) — time_for_adventure + jump/hurt/coin/etc.
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | ultrapaimon |
| Genre | Action |
| Tags | 2D, Flappy Bird, Pixel Art, Singleplayer, Survivor-like |
| AI Disclosure | AI Assisted, Code, Graphics, Text |





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