You flap with Space. Guns fire on their own. Hold Space to charge a jump; release full charge for a short blink-i-frame (cooldown). Don’t eat a pipe. Don’t eat a face-hugger. Try to live long enough for the big rock problem at the end.

How it plays

  • Space — flap / hold to charge jump / release to jump (full charge = skill i-frame)
  • Shift — glide (hold for softer fall)
  • Weapons aim themselves; you fly and pick upgrades
  • Break cells / kill stuff → XP → level-up pick
  • Start screen is paused: pick EN/中文, then Space to begin

What’s in this build

  • Starter Watergun; unlock Aura (close ticks) and Stone (arc throws)
  • Level-up branches (fan / burst / snipe and the rest of the silly tree)
  • Auto combat + scrolling hazards
  • Rough ~9 min push into a terrain boss
  • Godot 4.6, Windows download first


Credits

  • Font: Retro Pixel Font by TakWolf (SIL OFL 1.1)
  • Parallax art: Bongseng
  • Audio: Brackeys platformer pack (CC0) — time_for_adventure + jump/hurt/coin/etc.


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